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SOFTWARE DEVELOPMENT BRAIN TRAINING APP

NeuroLogic Brain Training App

This was a group project undertaken for the Mobile Application Development module of my Software Development degree.​

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As a group of five students, we were to develop an idea for a mobile application, use appropriate techniques to gather requirements for it, and then create low, medium and high fidelity prototypes, with testing and evaluation between each iteration.

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During idea generation, some group members had hoped to make a game (which was not a permitted project) and another group member had recent experience of psychometric testing in a job application scenario. This led us to the idea of a brain-training app: an app with training for psychometric tests and brain function, also with fun and stimulating puzzles designed to get users thinking logically and sharpening skills such as memory and pattern recognition.     ​

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Brainstorming took place to generate ideas for app themes and content, alongside user research of interviews and surveys with other students to gather requirements. 

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Low, medium and high-fidelity prototypes were produced, with appropriate evaluation (including accessibility and usability heuristics), testing, feedback and revisions carried out and incorporated in the next stage.

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The medium fidelity prototype was produced in Figma, by myself and one other team member. The app consists of four main sections: 'Practice', 'Your Brain', 'Tests' and 'Account'. I took on the large 'Practice' section of the app, where a user can partake in a number of puzzles and fun challenges.

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Below is a screen recording of the Figma prototype in use. Video has no audio.

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Medium fidelity designs for brain themed mascot / personal trainer

The high fidelity prototype was produced in Android Studio by myself and three other team members.

 

The Practice section is accessed either via a roadmap 'brain map' of activities, or by a menu that allows you to choose a specific category.​​​​​​​​​​​

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High fidelity designs for brain themed mascot / personal trainer

​The practice activities in the practice section include memory challenges, pattern completion challenges, word games, maths games and sudoku.​​​​​​​​​

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The 'Tests' section of the app has activities for logical reasoning, verbal reasoning, numerical reasoning, spatial reasoning and situational reasoning.

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